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Software renderer

This is a project, created for university. It demonstrates the way that 3d model coordinates can get from the disk to the screen.
Currently implemented are:

At the moment, you will need to be using microsoft windows to run the program, due to using GDI+. In the fututre, this will be fixed and maybe assembly will be used. As for specs; the program uses no hardware, although a good processor will be neede to get a good framerate.
See the design document for more information on the project.

See below for sceenshots and to download a copy of the executable and source code.

scenegraph